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The Story of UltraQuake
The victories of the Farbarian Empire mounted with each successive year until the entire solar system was locked in its tyranic grip. With its burgeoning supply of slave nations, genetic retrofitting of humanoids became the most popular scientific frontier. To insure that captive sentient species could not revolt against Farbaria's hold, the Empire sought to genetically alter its slaves to steal their will and ability to form opposition. To de-evolve them. The leader of the field, Professor Monstrof Bonstrofodor, was commissioned to use the lush but vacant Quillestro Four, a planet at the edge of the solar system, to bring to life the hellish vision.
Professor Monstrof had his pick of creatures on which to experiment. He chose to combine specimen of his favorite pet race, the Helfri. The Helfrixian royalty, a long standing Helfri monarchy: The Professor took special joy in experimenting on the vampires who garned the best of life from their helpless people. The sheltered have much more viceral reactions to pain. The good doctor grabbed samples of the Helfixian lower class too, and lastly some Heffies, a Helfri subspecies somewhat like what monkeys are to humans.
A few years into his work and the Professor soon found himself without a higher authority to answer to. Even if he had completed his work faster he probably couldn't have stopped the Farbarian Empire from collapsing under the weight of its own conquest. Left to his own devices, Monstrof endeavored to turn his living playthings into a sort of horrific mass scale toy.
He would create a new creature from the Helfri and Heffies, arm them, and set them lose on the planet while he would kick it back in his impenetrable Monstrosity Mountain and enjoy the show. The years of hatred that had built between the Helfri upper and lower classes would explode in violent warfare and the Heffies would at least have to defend themselves to stay alive. He used the Helfri form as a base for his new war creature: Brawns, a stout humanoid able to take and deal pain.To denote the three different races he used colors and geometric shapes: The Helfixian royalty became a red brawn with a spherical head. The working class, a green pyramid brawn, and the Heffies a cubish blue brawn.
Rather than hands, brawns had a stubby outlet into which the Professor installed specific weapons for each race. To set the Green Brawns against the others, he installed hands in Red and Blue, leaving green with a plug in multi-use laser and projectile launcher: A tool useless for daily life but excellent for depriving other brawns of their's. Red's hands generate a fiery energy ball while Blue has both a low powered energy launcher and the ability to concentrate that energy into a delayed explosive blast.
Unfortunately for Professor Monstrof Bonstrofodor, the brawn's negative feelings towards each other were nothing compared to the desire to utterly annihilate him. Within days of unleashing them in the wild, Mount Monstros was more like Mount Trashmore, the Prof's body had been spread over 3 continents (each race wanted their own piece of the action, so to speak), and the brawns lived happily ever after in peace. Sorta.
The brawns still disliked each other a lot, based on their previous experiences as Helfixians and Heffies, but their common struggle brought them together. Even so, they needed some paradoxical way to violently work out their conflicts in a harmless way. They used some of the salvaged technology from the Professors labs to create virtual arenas: A civilized answer to the Professor's demonic dream. If some Red Brawn's in the mood to vent some anger built up by Green's that're working harder and are getting better off than him can jump in the arena and blast those damn motivated worker bees into particles. As the years went by, the games became a sort of worldwide national sport. Objectives were added to the arenas: Base-like targets for each group to defend and attack. Bonus abilities and weapon enhancements for deactivating built in arena defenses. Word is that the Virtual Games Commission even plan to recreate the final assault on Monstrof's mountain for the next games. They've provided a handbook on VG Combat and Conquest for the budding VG'er to partake of: