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Sentinels
Sentinels are a pair of traps built into both Catharsis and 3Sided. Sentinels warn players by flashing the lights in the rooms they inhabit, then they slam the doors shut, turn orange as they charge, and then finally unleash a barrage of explosive charges. Like bases, Sentinels can be deactivated, but it is much more difficult. The moment the Sentinel turns orange, it must be shot three times by a Target gun. If three shots aren't pulled off before the Sentinel
activates, it will destroy everybody in the room. Deactivating a Sentinel gives a player more points than deactivating a base and also increases the player's energy capacity by 50%.
Sentinels in 3Sided: