April 23rd
April 21st
First V2 UltraGame
April 19th
April 18th
Upgrades
Ack, too popular:
April 17th
Daily news:
April 16th
Pak file change:
Quake Designers Wanted:
The Next Frontier:
Daily News
Well, had an okay UltraGame tonight. Lets all get together
thursday at 10pm eastern on irc.dorm.virginia.edu. I'll be there
and I hope to see you too. Karl Foose has emailed me my spelling
errors in the PlayersGuide.. so I'll make those changes tomorrow
so I can look a little less like an idiot (tho I never claimed
to be an even remotely competant speller).
Daily News
Hey server mongers, jump on irc.dorm.virginia.edu.
I'm going to be on irc.dorm.virginia.edu Tuesday at 10pm and I'd like to see as many other people there then as
possible. A TC magazine is going to be doing a UQ story and would like a pic of a group of players, so we may take
that then.
Daily News
Trying to make it possible to play UQ on regular maps. I converted all regular items to ultra_items (those things
that go flying around the map). Oddly, its giving sv_overflows, even when I cap the limit of ultra_items very low.
Workin on it tho.
More Upgrades
Ok I fixed the falling bug AND the pushed-out-of-level bug!! Get the
UQv2a upgrade here. Check your pak file, if its
bigger than 10,470,049 bytes, you have the original version of uqv2 I released on the web: I accidentally put
the progs.dat in the pak file, making it unmodifiable with future progs.dat. If you do have the wrong pak file,
grab uqv2.zip again (should be 5,355,029 bytes). On a brighter note.. I'm proud to note I've never seen a uqv2 server
crash.. Everybody get on clangib.net on port 26001!! Oh and read the players guide.
I've noticed a few bugs while testing.. out of nowhere, taking falling damage lowers your health to 2.. haha
wtf is up with that. While converting to QuakeWorld I found out that particles are gone? That halts things
until I hear from Carmack on that (I'm not gonna rewrite the stuff that uses particles unless I know its really
gone, not just renamed or something).
Widomaker notified me that unless I wanted to pay some commercial web charge, I couldnt offer UQV2 from here
anymore.. and I've also gotten complaints about widomaker's speed, so I'm moving the web page to canweb.net.
I'll leave this page up here for a little while longer, but if you want further updates, hit www.canweb.net/~avatar.
Server!
Ronbob of clangib is running a UQV2 server on port 26001 of clangib.net. I'll start scheduling the traditional UltraGames
on it in the near future. Maybe sunday night can be our first game? Suggestions please.
Working on getting some server support. Hang in there guys. Thanks to Bluesnews for 2-for-1 mention. Also thanks
to Scary and planetquake (but thats blues too, right?).
Daily news:
Well putting the finishing touches on UQV2, uploading it now. Just about 4 hours later
than I wanted to and I'm damn tired. Next order of business will be converting the
qc to QuakeWorld. I'm looking for people to mirror the UQV2 zip file and to run servers.
Realized that I'd accidentally included the progs.dat inside the pak file, meaning that
you cant upgrade the progs.dat (if you're running a server). Because of that, I'm uploading
the pak file again now (a little smaller zip since the progs.dat isnt both inside and
outside the pak file) so that people who want to run a server will be able to upgrade it
when I make changes and release new progs.dats.
If you can do textures, levels, models, sounds, whatever, email me at avatar@widomaker.com
so I can hook you up with a new quake.fgd for WorldCraft and a design doc to teach you how
to make UQV2 levels.
After I finish converting UQV2 to QuakeWorld, my next project will be UltraQuake Monstrosity,
the recreation of the final assault on Professor Monstrof's Mountain (anybody who read the
Story of UltraQuake in the Players Guide knows what I'm talking about). Expect the focus to
be on fighting very un-Quakelike monsters (AND other players), not on deactivating bases (there
wont be any). Neato screen shots and stuff'll come as the project gets underway.