{ "classname" "worldspawn" // brush 0 { ( 320 320 16 ) ( -32 320 16 ) ( -32 288 16 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 ( -32 288 24 ) ( -32 320 24 ) ( 320 320 24 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 ( -32 288 24 ) ( 320 288 24 ) ( 320 288 16 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 ( 640 296 24 ) ( 640 328 24 ) ( 640 328 16 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 ( -176 320 24 ) ( -528 320 24 ) ( -528 320 16 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 ( -512 304 24 ) ( -512 272 24 ) ( -512 272 16 ) gothic_floor/q1metal7_99 0 0 0 0.500000 0.500000 0 0 0 } // brush 1 { ( -288 288 -32 ) ( -320 288 -32 ) ( -320 128 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -320 128 320 ) ( -320 288 320 ) ( -288 288 320 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -320 128 320 ) ( -288 128 320 ) ( -288 128 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( 672 128 320 ) ( 672 288 320 ) ( 672 288 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -512 288 320 ) ( -544 288 320 ) ( -544 288 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -544 288 320 ) ( -544 128 320 ) ( -544 128 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 } // brush 2 { ( -288 480 -32 ) ( -320 480 -32 ) ( -320 320 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -320 320 320 ) ( -320 480 320 ) ( -288 480 320 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( 416 320 320 ) ( 448 320 320 ) ( 448 320 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( 672 320 320 ) ( 672 480 320 ) ( 672 480 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -288 480 320 ) ( -320 480 320 ) ( -320 480 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 ( -544 480 320 ) ( -544 320 320 ) ( -544 320 -32 ) common/clip 0 0 0 0.500000 0.500000 0 0 0 } // brush 3 { ( 80 -256 -336 ) ( -112 -256 -336 ) ( -112 -384 -336 ) gothic_wall/iron01_e 128 32 0 0.500000 0.500000 0 0 0 ( -128 -256 -288 ) ( 64 -256 -288 ) ( 64 -256 -320 ) gothic_wall/iron01_e 128 -160 0 0.500000 0.500000 0 0 0 ( 640 -48 -304 ) ( 640 80 -304 ) ( 640 80 -336 ) gothic_wall/iron01_e -32 -160 0 0.500000 0.500000 0 0 0 ( 64 464 -304 ) ( -128 464 -304 ) ( -128 464 -336 ) gothic_wall/iron01_e 128 -160 0 0.500000 0.500000 0 0 0 ( -512 80 -112 ) ( -512 -48 -112 ) ( -512 -48 -144 ) gothic_wall/iron01_e -32 -160 0 0.500000 0.500000 0 0 0 ( -128 80 -320 ) ( 64 80 -320 ) ( -128 -48 -320 ) gothic_wall/iron01_e 0 32 0 0.500000 0.500000 0 0 0 } // brush 4 { ( 64 64 -320 ) ( -128 64 -320 ) ( -128 -64 -320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -256 -64 320 ) ( -256 64 320 ) ( -64 64 320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -128 -256 32 ) ( 64 -256 32 ) ( 64 -256 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 64 448 32 ) ( -128 448 32 ) ( -128 448 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -512 64 224 ) ( -512 -64 224 ) ( -512 -64 192 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( -496 -64 -96 ) ( -496 64 -96 ) ( -496 -64 -128 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 } // brush 5 { ( 64 64 0 ) ( -128 64 0 ) ( -128 -64 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -256 -64 320 ) ( -256 64 320 ) ( -64 64 320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 640 -64 32 ) ( 640 64 32 ) ( 640 64 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( 64 448 32 ) ( -128 448 32 ) ( -128 448 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -512 64 224 ) ( -512 -64 224 ) ( -512 -64 192 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( -128 432 32 ) ( 64 432 32 ) ( -128 432 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 } // brush 6 { ( 64 96 -320 ) ( -128 96 -320 ) ( -128 -32 -320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -256 -64 320 ) ( -256 64 320 ) ( -64 64 320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -128 -256 32 ) ( 64 -256 32 ) ( 64 -256 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 640 -64 32 ) ( 640 64 32 ) ( 640 64 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( 64 448 32 ) ( -128 448 32 ) ( -128 448 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 624 64 32 ) ( 624 -64 32 ) ( 624 64 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 } // brush 7 { ( 80 64 -320 ) ( -112 64 -320 ) ( -112 -64 -320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -256 -64 320 ) ( -256 64 320 ) ( -64 64 320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -128 -256 32 ) ( 64 -256 32 ) ( 64 -256 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 640 -64 32 ) ( 640 64 32 ) ( 640 64 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( -512 64 224 ) ( -512 -64 224 ) ( -512 -64 192 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( 64 -240 32 ) ( -128 -240 32 ) ( 64 -240 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 } // brush 8 { ( -256 -64 320 ) ( -256 64 320 ) ( -64 64 320 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 ( -128 -256 32 ) ( 64 -256 32 ) ( 64 -256 0 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 ( 640 -64 32 ) ( 640 64 32 ) ( 640 64 0 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 ( 64 448 32 ) ( -128 448 32 ) ( -128 448 0 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 ( -512 64 224 ) ( -512 -64 224 ) ( -512 -64 192 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 ( -256 64 304 ) ( -256 -64 304 ) ( -64 64 304 ) skies/pj_arena2sky 0 0 0 0.500000 0.500000 0 0 0 } // brush 9 { ( 80 64 -320 ) ( -112 64 -320 ) ( -112 -64 -320 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -128 80 32 ) ( 64 80 32 ) ( 64 80 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( 640 -64 32 ) ( 640 64 32 ) ( 640 64 0 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( 64 448 32 ) ( -128 448 32 ) ( -128 448 0 ) gothic_wall/iron01_e 128 0 0 0.500000 0.500000 0 0 0 ( -512 64 224 ) ( -512 -64 224 ) ( -512 -64 192 ) gothic_wall/iron01_e 0 0 0 0.500000 0.500000 0 0 0 ( -128 64 16 ) ( 64 64 16 ) ( -128 -64 16 ) gothic_floor/q1metal7_97 0 0 0 0.500000 0.500000 0 0 0 } } // entity 1 { "origin" "112 304 56" "classname" "weapon_rocketlauncher" } // entity 2 { "origin" "-368 304 64" "classname" "info_player_deathmatch" }